I have spent some very intense weeks this March to completely overhaul and refactor my CMake scripts. We are talking about more than two thousand lines of code! [Read More]
Just a few weeks after the last update here I’m again to write the next one in which I’m going to show you the performance of my new hash table implementation.
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After all the work carried out during the last months and culminated in the previous update, I took some time to experiment with some different things.
I wanted to leave the rendering side for a bit and take a look at how to optimize other parts of the engine.
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