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encelo.github.io


Amiga and demoscene lover, Arch Linux and 3d graphics enthusiast, game industry programmer

nCine Dev Update 7

Updates from the second half of December 2018

Posted on January 8, 2019

Just a few weeks after the last update here I’m again to write the next one in which I’m going to show you the performance of my new hash table implementation. [Read More]
Tags: nCine

nCine Dev Update 6

Updates from October to December 2018

Posted on December 16, 2018

After all the work carried out during the last months and culminated in the previous update, I took some time to experiment with some different things. I wanted to leave the rendering side for a bit and take a look at how to optimize other parts of the engine. [Read More]
Tags: nCine

nCine Dev Update 5

Updates from July to September 2018

Posted on September 29, 2018

During those months two very important features appeared in the nCine. [Read More]
Tags: nCine

nCine Dev Update 4

Updates from March to June 2018

Posted on August 6, 2018

Plenty of work has been done during these few last months as I decided once again to update the engine renderer. This time it went from using OpenGL 2 and OpenGL ES 2 to 3.3 and 3.0 respectively. [Read More]
Tags: nCine

nCine Compilation Benchmark

How long does it take to compile the nCine?

Posted on March 4, 2018

Are you curious about the time I spend to compile the nCine? :smile: In this post I’m going to show how much time is needed to compile the engine on different platforms. [Read More]
Tags: nCine
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Angelo Theodorou  •  2019  •  encelo.github.io

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