Just a few weeks after the last update here I’m again to write the next one in which I’m going to show you the performance of my new hash table implementation.
[Read More]
nCine Dev Update 6
Updates from October to December 2018
After all the work carried out during the last months and culminated in the previous update, I took some time to experiment with some different things.
I wanted to leave the rendering side for a bit and take a look at how to optimize other parts of the engine.
[Read More]
nCine Dev Update 5
Updates from July to September 2018
During those months two very important features appeared in the nCine.
[Read More]
nCine Dev Update 4
Updates from March to June 2018
Plenty of work has been done during these few last months as I decided once again to update the engine renderer.
This time it went from using OpenGL 2 and OpenGL ES 2 to 3.3 and 3.0 respectively.
[Read More]
nCine Compilation Benchmark
How long does it take to compile the nCine?
Are you curious about the time I spend to compile the nCine?
In this post I’m going to show how much time is needed to compile the engine on different platforms.
[Read More]
