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SDL2

SDL2

nCine Dev Update 2

During those three months I have been working on two big features. The first one has been the support of SDL2 GameController mapping format. Initially my plan was to build a layer on top of my joystick input functions and leave the mapping code outside, as helper functions in a file distributed along the source of my tests and only linked by them. Later on I decided to refactor everything and bring the code inside the engine, in an effort to make it easier for an application to transparently use it.