
SDL2
nCine Dev Update 11
Exciting news for this development update: a new supported platform! 🍾
Emscripten I remember playing with the idea of porting the nCine to Emscripten years ago. After all I had every requirement in place: I used OpenGL ES for Android, GLFW and SDL2 as input backends, OpenAL and Vorbis for audio, libpng for images and already supported a POSIX API.
nCine Dev Update 2
During those three months I have been working on two big features.
The first one has been the support of SDL2 GameController mapping format. Initially my plan was to build a layer on top of my joystick input functions and leave the mapping code outside, as helper functions in a file distributed along the source of my tests and only linked by them. Later on I decided to refactor everything and bring the code inside the engine, in an effort to make it easier for an application to transparently use it.