
Lua
nCine Dev Update 21
·4 mins
In this article, we’ll go over the progress of the nCine throughout 2024.
OpenAL EFX The biggest change this year has been support for the OpenAL EFX extension. You can now apply effects to any audio player, like reverb, echo, flanger, and more, and use low and high-pass filters.
nCine Dev Update 18
·6 mins
After a very long time without an update, here comes a new one. It is filled with all the work done in the last six months. 💪
nCine Dev Update 17
·7 mins
Quite some time has passed since the previous development update but I’m here again to talk about the latest nCine progress. By the way, in case you missed the latest article, the project has recently reached its tenth anniversary. 😉
nCine Dev Update 9
It has been a month and a half of small but useful updates for the nCine.
LibPNG The PNG image loader has been modified to support more color types, by copying some code from the libpng example. It means that any nCine game is now able to properly load PNG images with palette or with gray-alpha channels and to expand or strip bit depths that are different than the standard 8 bits.
nCine Dev Update 5
·2 mins
During those months two very important features appeared in the nCine.
The first one is the integration of Lua for scripting, a language which is very easy to integrate and runs very fast. With Lua the user can quickly prototype ideas or actually write the entire game with just scripts, in a way similar to other engines.