<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>HLSL on encelo.github.io</title><link>https://encelo.github.io/tags/hlsl/</link><description>Recent content in HLSL on encelo.github.io</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Fri, 27 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://encelo.github.io/tags/hlsl/index.xml" rel="self" type="application/rss+xml"/><item><title>An Intro to Wave Intrinsics</title><link>https://encelo.github.io/2026-03-27-an-intro-to-wave-intrinsics/</link><pubDate>Fri, 27 Mar 2026 00:00:00 +0000</pubDate><guid>https://encelo.github.io/2026-03-27-an-intro-to-wave-intrinsics/</guid><description>&lt;p&gt;Most graphics programmers know about the concept of a warp (or a wave in AMD parlance).
It is a group of GPU threads (or lanes), typically 32, though some architectures use more, that execute the same instructions in lockstep.&lt;/p&gt;</description></item></channel></rss>