Welcome back to another development update for the nCine, covering what has been accomplished in the last quarter of 2025 and the first half of 2026.
Welcome to another nCine development update! As usual, there are a lot of new things to cover.
ANGLE To extend the support to more devices and platforms I have ported the nCine to ANGLE. It was an easy task as I just needed to tell GLFW and SDL2 to use EGL and open an OpenGL ES 3.0 context on Windows.