Welcome to another nCine development update! As usual, there are a lot of new things to cover.
ANGLE To extend the support to more devices and platforms I have ported the nCine to ANGLE. It was an easy task as I just needed to tell GLFW and SDL2 to use EGL and open an OpenGL ES 3.0 context on Windows.
A lot of work has been put into the project as usual during those last months of the year.
Plenty of new and important features have been added to the engine, many of them are related to extending the capabilities of sprite rendering.
Exciting news for this development update: a new supported platform! 🍾
Emscripten I remember playing with the idea of porting the nCine to Emscripten years ago. After all I had every requirement in place: I used OpenGL ES for Android, GLFW and SDL2 as input backends, OpenAL and Vorbis for audio, libpng for images and already supported a POSIX API.