
Benchmarks
nCine Compilation Benchmark 3
·3 mins
Compilation speed directly affects iteration time when developing an engine. Since nCine continues to grow, I thought it would be interesting to measure how long a full build takes today compared to 2018, when I wrote the first article, and 2022, when I wrote the second one.
nCine Compilation Benchmark 2
·2 mins
I just got a new laptop, an Asus ROG Zephyrus G15 GA503RM (2022), and of course, I’m timing the nCine compilation to see how much time it will make me save. 😉 Should you be interested in the first compilation benchmark article, it is available here.
nCine Intel Mesa 20 Driver Benchmark
·2 mins
Today I upgraded my Arch Linux workstation with pacman as I usually do every day and a little surprise was waiting for me. After a long time in [testing], Mesa 20 came out of the [extra] repository, ready to be installed.
nCine Dev Update 14
Welcome to another nCine development update! As usual, there are a lot of new things to cover.
ANGLE To extend the support to more devices and platforms I have ported the nCine to ANGLE. It was an easy task as I just needed to tell GLFW and SDL2 to use EGL and open an OpenGL ES 3.0 context on Windows.
nCine Dev Update 7
·3 mins
Just a few weeks after the last update here I’m again to write the next one in which I’m going to show you the performance of my new hash table implementation.