
AppTests
nCine Dev Update 22
Welcome back to another development update for the nCine, covering what has been accomplished in the first part of this year.
nCine Dev Update 21
·4 mins
In this article, we’ll go over the progress of the nCine throughout 2024.
OpenAL EFX The biggest change this year has been support for the OpenAL EFX extension. You can now apply effects to any audio player, like reverb, echo, flanger, and more, and use low and high-pass filters.
nCine Dev Update 20
Lately, the development rate of the nCine slowed down a bit. I think it is normal for a project that spans so many years, and developed by a single person, to see some oscillations. This is why this article covers such a long period, a period in which there have been maybe a few new features, but important ones.
nCine Dev Update 18
After a very long time without an update, here comes a new one. It is filled with all the work done in the last six months. 💪
nCine Dev Update 15
·6 mins
I have spent nearly two months on a big task this spring: custom memory allocators. They can be useful in different scenarios to alleviate the performance cost of allocating and deallocating memory.
nCine Dev Update 14
Welcome to another nCine development update! As usual, there are a lot of new things to cover.
ANGLE To extend the support to more devices and platforms I have ported the nCine to ANGLE. It was an easy task as I just needed to tell GLFW and SDL2 to use EGL and open an OpenGL ES 3.0 context on Windows.